The Settlers - Rise of an Empire
Sinopsis
The sixth game in The Settlers series. The single-player campaign is set in the same fictional universe as The Settlers: Heritage of Kings, many centuries after the events of that game. The player takes on the role of a king tasked with re-uniting the once prosperous, now war-torn and divided Darion Empire. Joined by a group of loyal knights, he is opposed by the Red Prince — a dictator determined to be crowned emperor — and the Prince's senior-most general, Crimson Sabatt. The Eastern Realm expansion continues the story several months later, pitting the king against a woman claiming to be a goddess and the cult that follows her. The game emphasises city-building over combat, with a streamlined economy, four climatic zones and seasonal weather effects, and (a series first) female settlers who fall in love and marry.
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In designing Rise of an Empire, Blue Byte set out to identify the "Settler gene" and combined popular mechanics from across the series — road networks (Settlers I and II), military outposts (I, II, III, IV), the link between military strength and city prosperity (IV) and heroes/taxation/soldier salaries (Heritage of Kings) — while scaling combat back from Heritage of Kings and simplifying the economic model.