King of Killers
Sinopsis
Four players enter a neon nightclub, cooperate to survive — and turn on each other before they ever meet the King of Killers.
Rol
Socios de producción
Director
Guionistas
Productor
Financiación
Temas
Notas de Producción
## Premise A 4-player online 3rd-person shooter with a single twist: the match begins as cooperation against AI-driven enemies and escape-room-style obstacles, but gradually unlocks PvP, secret alliances, betrayal mechanics, and a final confrontation with the boss — _the King of Killers_ — where only one player can ultimately win. The novelty is the gradual CoOp-to-PvP transition. Early in a match, cooperation is required to survive; later, betrayal becomes strategically attractive. The optimal moment to break a contract is itself the game. Sessions run 10–20 minutes. The lobby is modeled as a Tokyo-style neon nightclub. Players upgrade weapons, train physical attributes in an attached gym, sign secret contracts in a back corner, and play a card game called QuinElora between rounds. ## Source IP and license The game is based on the comic book **King of Killers** by **Kevin Grevioux**, which is also being developed into a feature film. Pixable holds a fully signed, worldwide video-game license, signed on **9 May 2022**. Kevin Grevioux is also attached creatively to **develop and write the individual backstories of each avatar**. ## Format and platforms - **Primary format:** Online multiplayer video game (3rd-person shooter, CoOp / PvP / PvE hybrid, live-service-ready) - **Player count:** Up to 4 players per match, assembled by skill-balanced matchmaking - **Session length:** 10–20 minutes - **Age rating expected:** 16+ - **Prototype:** Windows only - **Planned final release:** Crossplay across Windows, PlayStation, Xbox, Android, iOS ## Production stage and intent The current scope is a **prototype**, intended to: - Validate the core game loop and CoOp-to-PvP mechanic - Test feasibility on the Pixable engine stack - Build internal expertise on Unreal Engine 5 multiplayer - Serve as a decision-making basis for publishers and financiers to commit to a full production The full production vision is a live-service game with continually expanding content: more locations, avatars, fighting styles, equipment, weapons, crafting paths and skill trees.