I, Frankenstein

I, Frankenstein

Games 2012

Synopsis

Modern-day epic. Frankenstein's creature — Adam — has survived to the present day due to a genetic quirk in his creation. Making his way to a dark, gothic metropolis, he finds himself caught in an all-out, centuries-old war between two immortal clans, the Gargoyle Order (protectors of mankind) and the Demons led by Prince Naberius. Pixable Studios' pitch adapted this premise into a mobile game vehicle, with the studio handling 3D modelling, shading, lighting and rendering of the Adam / creature character.

Pixable Role

Producer · IP holder

Scope of Work

3D modeling of Frankenstein · shading · lighting · rendering. Concluded license agreement to use IP for a mobile game

Production Partners

Lakeshore Entertainment

Client

Lakeshore Entertainment (film rights holder); Lionsgate (US distributor / publisher of the film)

Director

Stuart Beattie (writer of Pirates of the Caribbean)

Writers

Kevin Grevioux (also of Underworld)

Key Crew

Producers (film, for context): Tom Rosenberg, Gary Lucchesi, Andrew Mason, Richard Wright (Lakeshore Entertainment). Executive producers: Troy Lum (Hopscotch Features), Kevin Grevioux.

Cast

Aaron Eckhart (Adam), Bill Nighy (Naberius), Miranda Otto (Leonore), Yvonne Strahovski (Terra), Jai Courtney (Gideon), Aden Young (Victor Frankenstein), Kevin Grevioux (Dekar).

Distribution

Mobile game pitch — distribution channel was envisaged as iOS / Android app stores, tied to the theatrical release window of the I, Frankenstein film. The film itself was distributed theatrically by Lionsgate (United States), Lakeshore Entertainment (international sales) and E1 / Hopscotch (Australia).

Themes

what it means to be human · good vs. evil · immortality · gothic urban fantasy · centuries-old war between gargoyles and demons

Production Notes

Pixable Studios' work on this project sat at the IP-licensing / pitch stage: the studio negotiated and concluded a mobile-game license with Lakeshore Entertainment and the film publisher, then produced 3D character work (Frankenstein modelling, shading, lighting, rendering) as part of the pitch package. The mobile game was not taken into full production.

External References